Requiem Z – Just Before

  • 18th Oct 2013

In the tradition of Descend RPG – Before & After, I stumbled across this image and thought I’d share it, now that Requiem Z is done and out there.

I took this at the end of “Day 1” of working on the game. It’s a prototype of the procedural world code that Requiem Z still uses, albeit much-modified, and generating a much larger world in the final version.

In this prototype I used one of David Hattori’s awesome Unity Asset Store packs for the houses, rocks, and trees.


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