So I’ve been working on this new little game, and I figured it was time to share some details about it.
Requiem Z is a zombie-apocalypse-themed, turn-based, strategy game. You play the role of Zachary, a survivor who has emerged from a bomb-shelter a few months into the disaster, who must now try and survive in a zombie-dominated environment.
The game plays out a little like a really big boardgame where you – as the player – must guide Zachary around the map, manuvering for advantage in combat and seeking out supplies in abandoned houses. The whole thing is quite slow and methodical, and I really like that. The player’s goal is simply to survive as long as they can, accumulating the highest score possible.
The game plays equally well with touch, mouse, or controller, so I’ll hopefully release on as many platforms as I can manage. iOS will be first up as always.
It’s coming along pretty quickly, so I don’t expect development to take too much longer. Expect to see Requiem Z available some time before the end of the year.
And sure, I considered the fact that it’s a zombie game and that seems to almost be cliche these days, but really, I haven’t played that many zombie games that I actually enjoyed. I think there’s still some room out there for games in this genre that are actually… you know, “good”. With some luck, maybe Requiem Z will be one of those…