I received some great news this morning! This one took a little while to get through the process and had me a bit nervous, but we’re there in the end. Looking forward to getting this game out into the world in the not-too-distant future. Thanks to everyone who voted!
As the game will be launching on desktop (Windows/MacOS) first, I’m really hoping that it makes it through the process without any dramas.
You can visit the Greenlight page and vote by clicking on the banner below.
A little while back I was quite honoured to be asked to perform the peer review on a book written by Gary Riches and published by Packt. The title of the book is “Ouya Unity Game Development” and it’s all about – you guessed it! – developing games for the Ouya console with Unity.
I didn’t think to post about it at the time, but it’s a decent book, and being asked to do the review is something that I’m pretty proud of, so I thought a belated post on the topic might be in order.
If you’re doing development for the Ouya and you need some pointers, go check it out!
As an experiment tonight I decided to do a quick build of Coldfire Keep. It was pretty exciting (in that nerdy kind of way), so I decided to make a video of it. Keep in mind this is without any sort of performance tuning, or any work on mapping the native Vita controls to the game.
Still, it’s kind of cool just to see it running with so little effort on my part.
Maybe I should think about an official Coldfire Keep release on Vita too…
I put together a rough little WIP walk-around tonight. Nice to have something that moves for a change vs. nothing but screenshots. Enjoy.
I’ve made the decision this morning to retire all of my old apps and wipe that slate clean. All of them were in sore need of a major overhaul, but unfortunately I just don’t have the time to develop and/or support them these days with all of the game development tasks on my todo list.
For TraveLog in particular, it was pretty tough hitting that “Remove-From-Sale” button. I wrote TraveLog when the iPhone first launched in Australia (September 2009?) as a learning project for iOS/Xcode/Objective-C. It actually became quite popular on the store – especially in the early days, but its popularity has dwindled significantly over the years as there are simply far too many better choices on the App Store.
I’m hopeful that I’ll put out some new apps at some point in the future. I’m particularly interested in playing around with Swift when time permits… maybe something will come of that.
In the meantime, I’m leaving the product pages up for now as I don’t like the idea of completely erasing the apps from existence.
If you have any questions/comments, please get in touch with me.