…I’m mostly just continuing work on The Deep Paths. I’ve been doing a lot of coding, getting new systems up and running and redoing some of the old stuff to make sure it’s as future-proof as I can possibly make it (you know, for sequels and such!). I’m also talking to some artists, trying to sort out exactly who is going to be doing what, and figuring out the budget for everything. I’m hoping to share a lot more information, screenshots, and maybe even some videos for this game very soon.
Unfortunately, the Kickstarter campaign for The Deep Paths has ended in heartbreak. I’m resisting the urge to embark on an alcohol fuelled bender and instead channelling my energy into something new.
I’ve decided to stick with a few smaller projects for a while (i.e. Requiem Z sized) in the hope that I might raise a few dollars to complete some of the more money-hungry tasks for The Deep Paths on my own.
I’m working on something new already which is actually taking quite a few queues from Requiem Z and combining those ideas with some traditional RPG/Dungeon Crawler tropes. Not sure if I’ve ever mentioned this, but Requiem Z is by far the thing that I’m most proud of thus-far in my game development journey. There’s just something about that game that I really enjoy, and there was a clarity in the development process which just made the whole process of creating it such a breeze.
Might post up some screenshots and stuff fairly soon for this new thing. Right now, it’s really not even a full idea, but I think it will get there. At the moment I’m just tinkering on it, with that same easy-breezy feeling I had doing Requiem Z.
Firstly, I’ve once again found myself hitting a wall in development due to lack of funds. I ran into similar problems with Coldfire Keep and had to make a few compromises that have always knawed away at my soul. I took a step back and realised that the budget for The Deep Paths doesn’t need to be terribly extreme as long as I plan the use of that budget very carefully. So, I’m asking for $12,500. A somewhat odd figure, but one that basically reflects exactly what I need to create the game I really want to create.
Secondly, I want people to get involved in this thing. I want to hear from gamers – positive and negative – to let me know that they’re passionate about this game and that I’m on the right track making it for them. I’m really excited about The Deep Paths, and I guess I want to share that excitement and get other people excited about it too.
One of the beautiful things about Kickstarter is that it converts “My Project” or “Our Project” to “Everyone’s Project”. It encourages discussion, and people are much more likely to voice their genuine thoughts about something when they’re investing some of their own money into it.
Other than that, the model just makes sense. Backers are essentially pre-ordering their copy of the game, and their pre-order funds ensure that the game they’re ordering ends up being a product that’s polished and well-produced. Everyone wins.
So, I’m hopeful, but not getting my hopes up (if that makes sense) that the Kickstarter campaign will be a success.
I recently posted some pictures from my “Office” on Twitter. I thought I’d repost them here as a more permanent record. I think it’s important for people to be able to visualise where the development work is taking place. And yes, I have pink and orange walls – the room was formerly a little girl’s bedroom. The color scheme has really grown on me… and/or I really don’t have the time to repaint
This week, Coldfire Keep is part of the “Monday Bundle” over at IndieGala. So far, the bundle is selling really well and it’s been a huge source of excitement watching the counter ticking over on that front page!
Big thanks to the folks at IndieGala (especially Phil) for asking me to be a part of it. I really appreciate it.
I’m looking forward to seeing how it goes over the course of the rest of the week, and I hope all those new Coldfire Keep players (close to 17,000 so far) are enjoying the game!
Kindle Fire HD 8.9 (2nd Gen), Kindle Fire HDX 8.9 (3rd Gen), Fire phone
The upcoming Fire phone is a pretty exciting new device and I’m really pleased that a couple of my games will be available for it on launch day.
Coldfire Keep is officially available on Steam as of right NOW!
Pretty much all that needs to be said